Changelog 0.41: 
	
	Changed file/folder structure a bit, because of the birth of "Big Ships", WW2W's sister mod. A lot of files have gone to the shared folder. The mods are 100% compatible and will stay that way.
	
	Changed the model of the rudder, check orientation on your ships. At least this one is paintable.
	
	Removed the CoM offset on the keels and hardpoints, this seemed a good idea two months ago but they can cause issues with physics. Better shipbuilding is the way to go.
	
	Added a bow thruster. No, it won't make your ship turn much faster than with a good set of rudders. It's primarily for movement in ports when speeds are low.
	
	Added various panels for more detailed ship building.
	
	Added a new "tiny" keel.



 Changelog 0.4:

    Replaced the model for the keels with my own. Changed CoM up closer to the keel. Ships will list more when damaged, there's a risk of capsizing.
    
	Hull plating Type A now includes fuel tanks. This lowers part count.
    
	Ship turbines and electrical generators now have active radiators. They consume electrical energy.
    
	Lowered crash and breaking tolerance for a number of deck & structural plates, changed some buoyancy values.
    
	Included a placeholder model for a bridge or command center. Just a MK2 lander can with 20 seats. No internals. Keeps part count down, Take Command is buggy and/or Kraken bait. Plus the kerbals are better protected.
    
	Another part added called Orientation Fixer, just an indestructible docking port. The MK2 lander can has the wrong orientation. Will be obsolete with a model for bridge/conning tower.
    
	Increased thermal mass of the smoke funnels.
    
	Changed water "production" speed & max amount of hull plating type A, increased power requirement of the bilge pumps. The larger the ship, the more power you need. Sinking ships will be faster, good for gameplay. More management is needed to divert electrical and steam resources when taking damage and prevent sinking.
    
	Command centers have the BDArmory weapon manager included. Lowers part count.
    
	Replaced the example frigate with a light cruiser, the one in the battle album. I am happy with the cruiser and the frigate had too much work to adapt to the new version.
    
	Increased steam requirements for running the electrical generators. It's not yet at the level I want it. There will be an incentive to balance resources between propulsion and electrical.

	
	
Changelog  0.35:

	Replaced all rectangles and triangles with models of my own. They're simple and crude but the colliders run to the edge, no kerbals falling through decks anymore. IT's getting used to but in the end ships will look better. The texture is minimalistic, use KerbPaint to make everything a bit more interesting.
 
	All Hull-A plates now have bilge pumps in them, but they cost a lot of energy. It's not balanced yet. This move was motivated by the will to decrease part count and make pumping less of a hassle and make energy management more interesting.
